Development blog
The name of the game: Traction Point
Posted on 24 Dec 2023
Our game has received its proper, final, title: Traction Point!
DevShot #6 and plugging the Madrigal YouTube channel
Posted on 11 Aug 2022
Check out the latest DevShot of Project Slide + a plug for the Madrigal YouTube channel!
Creating a material editor for a custom game engine
Posted on 10 Dec 2021
Madrigal's Basis game engine recently got a new material editor. Let's talk about how it was made.
DevShot #5 - Tire tracks
Posted on 19 Oct 2021
In this post we'll have a quick look at the latest feature in Project Slide, tire tracks.
Post-vacation fun time: Writing a Zig-powered Twin Stick Shooter
Posted on 3 Aug 2021
Here's something a little different: A small side-project in which I write a twin stick shooter using the Zig programming language.
DevShot #4 and Combat Test video
Posted on 2 Jul 2021
Before leaving for a summer break, we have one last DevShot for you as well as a video showing an early version of combat in Project Slide.
DevShot #3
Posted on 15 Jun 2021
We return with another DevShot of Project Slide, to take a look at a previously unseen vehicle!
DevShot #2
Posted on 31 May 2021
Monday morning. Let's start off the week with a new DevShot of Project Slide!